<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>dehash</title>
	<link>http://www.dehash.com</link>
	<description>Flash Flex Air OS and web related content</description>
	<lastBuildDate>Sun, 05 Sep 2010 16:56:23 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>OpenFrameworks looking good</title>
		<description><![CDATA[OpenFrameworks is a C++ toolkit designed for creative coding. The Code::Blocks IDE works in a familiar way and the two combine well. Did a quick port of an old Yugo Flash4 example to AS3 and then to OpenFrameworks C++ to try it out. Very impressed with the toolkit and IDE - if you know some [...]]]></description>
		<link>http://www.dehash.com/?p=248</link>
			</item>
	<item>
		<title>Updated Flash AS3 RobotLegs YouTube code</title>
		<description><![CDATA[Added a GUI and a search facility to the previous example. The demo movie is here and the source code is here . Still needs some work to improve the GUI and performance which will be added some time.]]></description>
		<link>http://www.dehash.com/?p=246</link>
			</item>
	<item>
		<title>Flash AS3 RobotLegs YouTube example</title>
		<description><![CDATA[Was asked about an updated Flash YouTube example as the previous ones were quite old and Flex based. So here is a work in progress which I will update later. Still need to add a GUI and a search facility but this is the basic version for now. It uses MVCS in RobotLegs and MinimalComps [...]]]></description>
		<link>http://www.dehash.com/?p=244</link>
			</item>
	<item>
		<title>AS3 Signals Bubbling note</title>
		<description><![CDATA[Working with this now and just a note that it looks like a way to bubble Signals from a nested display class is as follows: public var deluxeSignal:DeluxeSignal = new DeluxeSignal(this); ... deluxeSignal.dispatch(new GenericEvent(true)); and the listening class further up the display list implements IBubbleEventHandler and requires the following method: public function onEventBubbled(e:IEvent):void { trace(e [...]]]></description>
		<link>http://www.dehash.com/?p=241</link>
			</item>
	<item>
		<title>Quick test of FCSS</title>
		<description><![CDATA[Spent an hour testing the cool Flash AS3 FCSS library. Seems fine to set any public property so it can trigger tweens, image loads, filters etc as in this example There is a good FCSS video tutorial here Trees image from here released under CC license Code below all in one file for now as [...]]]></description>
		<link>http://www.dehash.com/?p=240</link>
			</item>
	<item>
		<title>Flash 10 3D example</title>
		<description><![CDATA[3D Flash Player 10 example and code using PaperSprite and the new built in 3D instead of PaperVision. The output is similar to similar to the InteractivePlanesBoard example and some of it is loosely based on this example code too. view swf here PLAIN TEXT Actionscript: /** * v0.1 code by dehash.com 2009 * Flash [...]]]></description>
		<link>http://www.dehash.com/?p=235</link>
			</item>
	<item>
		<title>Quick Image Viewer</title>
		<description><![CDATA[Made a quick image displayer with zoom and pan in just a few lines of code using BumpSlide and MinimalComps which can be viewed here. The main source code is below and the image is The Starry Night by Van Gogh from here PLAIN TEXT Actionscript: /** * v0.1 code by dehash.com 2009 * based [...]]]></description>
		<link>http://www.dehash.com/?p=232</link>
			</item>
</channel>
</rss>
