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	<title>Comments on: Papervision AS3DMod &#8211; modifier for 3D Flash</title>
	<atom:link href="http://www.dehash.com/?feed=rss2&#038;p=203" rel="self" type="application/rss+xml" />
	<link>http://www.dehash.com/?p=203</link>
	<description>Flash Flex Air OS and web related content</description>
	<lastBuildDate>Wed, 21 Jul 2010 12:15:42 +0000</lastBuildDate>
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		<item>
		<title>By: dehash</title>
		<link>http://www.dehash.com/?p=203&#038;cpage=1#comment-28148</link>
		<dc:creator>dehash</dc:creator>
		<pubDate>Wed, 21 Jul 2010 12:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dehash.com/?p=203#comment-28148</guid>
		<description>@ge5
I looked at your error and it is not finding the property &quot;radius&quot;. I think the property name you are looking for is &quot;r&quot;. 

So instead of
bl.radius = 1500 * Math.sin(step*0.1);
Should be
bl.r = 1500 * Math.sin(step*0.1);</description>
		<content:encoded><![CDATA[<p>@ge5<br />
I looked at your error and it is not finding the property &#8220;radius&#8221;. I think the property name you are looking for is &#8220;r&#8221;. </p>
<p>So instead of<br />
bl.radius = 1500 * Math.sin(step*0.1);<br />
Should be<br />
bl.r = 1500 * Math.sin(step*0.1);</p>
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	</item>
	<item>
		<title>By: ge5</title>
		<link>http://www.dehash.com/?p=203&#038;cpage=1#comment-28144</link>
		<dc:creator>ge5</dc:creator>
		<pubDate>Sun, 11 Jul 2010 20:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dehash.com/?p=203#comment-28144</guid>
		<description>i am having big trouble implementing &quot;bloat&quot; modifier/do you have any examples w/code? i would appreciate any help (the parameter or argument of &quot;radius&quot; with this modifier keeps throwing an error(&quot;1119: Access of possibly undefined property radius through a reference with static type com.as3dmod.modifiers:Bloat.&quot;)Thanks for your time .
my code:
 
 package
{
  import com.as3dmod.ModifierStack;
  import com.as3dmod.modifiers.Bloat;
  import com.as3dmod.plugins.pv3d.LibraryPv3d;

  import flash.events.Event;
import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.DisplayObject3D;
  import org.papervision3d.materials.WireframeMaterial;
  import org.papervision3d.objects.primitives.*;
  import org.papervision3d.view.BasicView;

  public class AS3Bloat extends BasicView{
	  
	private  var material:WireframeMaterial;
 	private var bl:Bloat;
	private var m:ModifierStack;
 	 private var step:Number = 0;
	 private var radius:Number =0;
	//private   var cube:Cube;
	private var cube:Cube;
	
  public function AS3Bloat()
    {
     material= new WireframeMaterial();
 
	cube = new Cube(new MaterialsList( { all: material } ), 400, 400, 400,8,8,8);
     scene.addChild(cube);
    
     m = new ModifierStack(new LibraryPv3d(), cube);
     bl = new Bloat();
     m.addModifier(bl);
	 m.apply();
	  startRendering();
 }
  


 
  protected override function onRenderTick(e:Event=null):void
    {
		
     cube.yaw(1);
	 bl.radius = 1500 * Math.sin(step*0.1);
m.apply();
      super.onRenderTick(e);
	   step ++;
    }
 
 
}
}</description>
		<content:encoded><![CDATA[<p>i am having big trouble implementing &#8220;bloat&#8221; modifier/do you have any examples w/code? i would appreciate any help (the parameter or argument of &#8220;radius&#8221; with this modifier keeps throwing an error(&#8220;1119: Access of possibly undefined property radius through a reference with static type com.as3dmod.modifiers:Bloat.&#8221;)Thanks for your time .<br />
my code:</p>
<p> package<br />
{<br />
  import com.as3dmod.ModifierStack;<br />
  import com.as3dmod.modifiers.Bloat;<br />
  import com.as3dmod.plugins.pv3d.LibraryPv3d;</p>
<p>  import flash.events.Event;<br />
import org.papervision3d.materials.utils.MaterialsList;<br />
	import org.papervision3d.objects.DisplayObject3D;<br />
  import org.papervision3d.materials.WireframeMaterial;<br />
  import org.papervision3d.objects.primitives.*;<br />
  import org.papervision3d.view.BasicView;</p>
<p>  public class AS3Bloat extends BasicView{</p>
<p>	private  var material:WireframeMaterial;<br />
 	private var bl:Bloat;<br />
	private var m:ModifierStack;<br />
 	 private var step:Number = 0;<br />
	 private var radius:Number =0;<br />
	//private   var cube:Cube;<br />
	private var cube:Cube;</p>
<p>  public function AS3Bloat()<br />
    {<br />
     material= new WireframeMaterial();</p>
<p>	cube = new Cube(new MaterialsList( { all: material } ), 400, 400, 400,8,8,8);<br />
     scene.addChild(cube);</p>
<p>     m = new ModifierStack(new LibraryPv3d(), cube);<br />
     bl = new Bloat();<br />
     m.addModifier(bl);<br />
	 m.apply();<br />
	  startRendering();<br />
 }</p>
<p>  protected override function onRenderTick(e:Event=null):void<br />
    {</p>
<p>     cube.yaw(1);<br />
	 bl.radius = 1500 * Math.sin(step*0.1);<br />
m.apply();<br />
      super.onRenderTick(e);<br />
	   step ++;<br />
    }</p>
<p>}<br />
}</p>
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	</item>
	<item>
		<title>By: dehash</title>
		<link>http://www.dehash.com/?p=203&#038;cpage=1#comment-9909</link>
		<dc:creator>dehash</dc:creator>
		<pubDate>Mon, 08 Sep 2008 10:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dehash.com/?p=203#comment-9909</guid>
		<description>Thank you for the library Bartek. It is good to have things like that to experiment with.</description>
		<content:encoded><![CDATA[<p>Thank you for the library Bartek. It is good to have things like that to experiment with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartekd</title>
		<link>http://www.dehash.com/?p=203&#038;cpage=1#comment-9868</link>
		<dc:creator>bartekd</dc:creator>
		<pubDate>Thu, 04 Sep 2008 15:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dehash.com/?p=203#comment-9868</guid>
		<description>Great to see someone using the library, and its even better to see it the next day after it was published! 

Thanks a lot 
Bartek</description>
		<content:encoded><![CDATA[<p>Great to see someone using the library, and its even better to see it the next day after it was published! </p>
<p>Thanks a lot<br />
Bartek</p>
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