Title: An idea for a Fish
Just a first try at a fish using BasicView - revision 702 - uses as3dmod svn
Actionscript:
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/**
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* v0.1 code by dehash.com 2008
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* Released as open source under the BSD License
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* http://www.opensource.org/licenses/bsd-license.php
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*/
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package com.dehash.pv3d.examples.as3dmod {
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// pv3d
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import org.papervision3d.view.BasicView;
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import org.papervision3d.objects.primitives.Plane;
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import org.papervision3d.materials.BitmapMaterial;
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// as3dmod svn from http://code.google.com/p/as3dmod/
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import com.as3dmod.plugins.pv3d.LibraryPv3d;
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import com.as3dmod.ModifierStack;
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import com.as3dmod.modifiers.Noise;
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import com.as3dmod.modifiers.Perlin;
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import com.as3dmod.modifiers.Bend;
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import com.as3dmod.util.Phase;
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import com.as3dmod.util.ModConstant;
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// flash
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import flash.events.Event;
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import flash.display.Bitmap;
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import flash.ui.Mouse;
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[SWF(width = "800", height = "600", backgroundColor = "0x00FFFF")]
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public class AS3DModFish extends BasicView {
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[Embed(source = 'fish.png')]
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private var fishImage:Class;
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private var fish:Plane;
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private var modifierStack:ModifierStack;
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private var bend:Bend;
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private var bendPhase:Phase;
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public function AS3DModFish(viewportWidth:Number = 800, viewportHeight:Number = 600,
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scaleToStage:Boolean=true, interactive:Boolean=false, cameraType:String="CAMERA3D")
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{
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super(viewportWidth, viewportHeight, scaleToStage, interactive, cameraType);
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// global
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stage.quality = "low";
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Mouse.hide();
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// pv3d
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var fishMaterial:BitmapMaterial = new BitmapMaterial(Bitmap(new fishImage()).bitmapData);
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fishMaterial.doubleSided = true;
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fish = new Plane(fishMaterial, 700, 500, 16, 16);
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fish.yaw(70); fish.z = 1600;
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scene.addChild(fish);
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// as3dmod
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modifierStack = new ModifierStack(new LibraryPv3d(), fish);
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bend = new Bend();
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bendPhase = new Phase();
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bend.bendAxis = ModConstant.X;
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bend.pointAxis = ModConstant.NONE;
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bend.offset = ModConstant.RIGHT;
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modifierStack.addModifier(bend);
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modifierStack.addModifier(new Perlin(1));
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var noise:Noise = new Noise(7);
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noise.constraintAxes(ModConstant.X);
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modifierStack.addModifier(noise);
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startRendering();
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}
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protected override function onRenderTick(event:Event = null):void {
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// as3dmod
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bendPhase.value += 0.04;
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bend.force = bendPhase.phasedValue/3;
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modifierStack.apply();
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// pv3d
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fish.rotationY++;
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// hover
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camera.x -= (camera.x - Math.sin(mouseX*0.01)*800) /8;
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camera.z -= (camera.z - Math.cos(mouseX*0.01)*400) /8;
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camera.y -= (camera.y - viewport.containerSprite.mouseY * 5) / 8;
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// render
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renderer.renderScene(scene, camera, viewport);
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}
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}
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}