Title: Sphere outline
Setting position of planes using vertices of a Sphere. Uses BasicView - revision 702
Actionscript:
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/**
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* v0.1 code by dehash.com 2008
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* Released as open source under the BSD License
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* http://www.opensource.org/licenses/bsd-license.php
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*/
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package com.dehash.pv3d.examples.positioning {
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import org.papervision3d.objects.DisplayObject3D;
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import org.papervision3d.objects.primitives.Plane;
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import org.papervision3d.objects.primitives.Sphere;
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import org.papervision3d.materials.BitmapMaterial;
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import org.papervision3d.view.BasicView;
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import flash.display.Bitmap;
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import flash.events.Event;
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[SWF(width="800", height="600", backgroundColor="0x000000")]
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public class SphereOutline extends BasicView {
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[Embed(source = 'sphere.png')]
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private var SphereImage:Class;
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private var world:DisplayObject3D;
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private var sphere:Sphere;
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public function SphereOutline(viewportWidth:Number = 800, viewportHeight:Number = 600,
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scaleToStage:Boolean=true, interactive:Boolean=false, cameraType:String="CAMERA3D") {
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super(viewportWidth, viewportHeight, scaleToStage, interactive, cameraType);
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stage.quality = "medium";
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world = new DisplayObject3D();
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camera.target = world;
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var bitmapMaterial:BitmapMaterial = new BitmapMaterial(Bitmap(new SphereImage()).bitmapData);
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bitmapMaterial.doubleSided = true;
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sphere = new Sphere(null, 500, 15, 15);
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for ( var i:int = 0; i <sphere.geometry.vertices.length; i++) {
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var plane:Plane = new Plane( bitmapMaterial, 50, 50 );
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plane.x = sphere.geometry.vertices[i].x;
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plane.y = sphere.geometry.vertices[i].y;
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plane.z = sphere.geometry.vertices[i].z;
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plane.lookAt(camera);
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world.addChild(plane);
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}
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scene.addChild(world);
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startRendering();
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}
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protected override function onRenderTick(event:Event = null):void {
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camera.x -= (camera.x - Math.sin(mouseX*0.01)*1200) /8;
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camera.z -= (camera.z - Math.cos(mouseX*0.01)*1200) /8;
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camera.y -= (camera.y - viewport.containerSprite.mouseY * 5) / 8;
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renderer.renderScene(scene, camera, viewport);
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}
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}
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}